It was an easy decision for me - I’ve been a gamer since I was a child, and often lamented about the terrible state of games writing over the years, so naturally I’ve always wanted to do it myself. Then about halfway through working on the comic script, they asked me if I wanted to write the game as well. I had several talks with the game producers, and it was clear we had similar attitudes to horror and games, with many of the same favourite horror stories, so I agreed. EA wanted to do a prequel comic, and Warren recommended me to write it. How do you get involved in the video game industry and more specifically working on Dead Space ?ĭead Space *is* how I got involved in the industry. Then I wrote the game script, and also helped out with continuity tracking between the game and other media, like the comic book, the anime, and so on. Warren Ellis and Rick Remender both worked on the game before me, developing the background and plot, in conjuction with the producers. But it’s a slow process, and something we’re still fighting for. In fact, EA was one of the publishers spearheading this movement a few years ago, in response to some of the comments around Dead Space. Luckily, many companies are changing their attitudes and starting to give writers more prominent credits. And writers often get screwed out of proper credit. Almost everyone in the industry is unhappy about them, for one reason or another. The issue of credits in videogames is a prickly one. It is true, and yes, all you’ll find in the credits is a "Special Thanks" to me. First of all, your Wikipedia page says that you worked on the first Dead Space game but to be honest I don’t remember your name on the credits.
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